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Var camera = new BABYLON.ArcRotateCamera("camera1", 0, 0, 0, new BABYLON.Vector3(0, 0, -0), scene) ĬtPosition(new BABYLON.Vector3(0, 50, -300)) Var engine = new BABYLON.Engine(canvas, true) Var canvas = document.getElementById("renderCanvas") Play around with the demo provided and you can change the properties and see the output. UpdateParticle − Allows to update the particle properties. RecycleParticle − You can recycle the particle using this method.IT contains details of a single particle. SPS.nbParticles gives the all the particles available. InitParticles − This method helps to initialize the particles. We are using the following methods on particle system in our demo − Let us now see how the particle property works − The dispose () method helps to free the memory which is done as shown above. The count is 500 which means 500 spheres and boxes. In the demo link, we will add the sphere and the box. It takes parameters like the shape, i.e., the mesh to be added and how many. To add particles to the system, use the addShape method. Var SPS = new BABYLON.SolidParticleSystem('SPS', scene) To create the solid particle system, execute the following command − In the demo given below, we have created standard material and assigned it to box and sphere. All the properties that we have seen on a mesh can be used on the solid particle. SolidParticle System is updated on a mesh.